Free Mini-class on What’s-New in Studio 2017.3.2.
Free Mini-class on What’s-New in Studio 2017.3.2. More details on C Tech’s Facebook page @CTechSoftware
read moreFault Surfaces in Earth Volumetric Studio
There are normally two reasons to create fault surfaces in EVS. We either just want to display them, or we want to use them to create fault blocks as part of a more complex geologic model. When we create fault blocks, we are using the surf_cut module and the fault surface is input to the right input port. There are three main cases to consider with respect to the creation of fault surfaces: 1) Planar surfaces. A planar surface is a surface which is flat. It can be oriented in any way, but is has no curvature, bumps, etc. This type of...
read moreVolumetrics Study: Studio vs. MVS
Prior to the formal release of Studio, we did a comprehensive volumetrics study because we were making significant changes to both volumetrics and subsetting (e.g. plume) modules in Studio. In that study we looked at our new Studio algorithms compared with MVS as a function of grid resolution. We’ve always known that as you increase the resolution of your model, the accuracy improves and we always see volumetrics results approach an asymptotic “theoretical” value as the grid resolution is increased. Our new algorithms in...
read moreModeling of Karst Geology with Caves
One of C Tech’s distributor’s in China asked us to explain how Earth Volumetric Studio could be used to model Caves. The most straightforward approach is to use indicator kriging (e.g. indicator_geology module) and treat the cave as as if it were another material in the site lithology. The video below takes this approach. You can also apply adaptive_indicator_kriging to stratigraphic geologic models. In this way, if you have a site with stratigraphic geology, you can include a cave based on lithology data within the...
read moreC Tech’s Twitter Feed is the Exclusive Source for Free Training
Our Twitter feed is the only place you’ll find our announcement and registration info for the free online class on how to use our new texture library when we release 2017.1. Go to @CTechSoftware
read more3D Publishing to 3D PDFs in Earth Volumetric Studio
We just put out a new video on 3D Publishing to 3D PDFs in Earth Volumetric Studio using C Tech’s 3D PDF Converter. https://www.ctech.com/training/videos/
read moreVideo on Cut-Fill Optimization in Studio using Python Minimization
We have posted a new Tips & Trick on Cut-Fill Optimization in Studio which uses a Python script to quickly converge on the optimal elevation for an excavation surface so that the amount of fill needed exactly matches the amount of material that is cut. The video is here:
read moreFull list of Recorded Online Classes now Available
We have updated our Online and Recorded Classes page to reflect the full list of Recorded Online Classes which are now available for rent. These are the meticulously edited video recordings of the online classes which were recently held and reflect the functionality of the current version of Earth Volumetric Studio. The rental of each class includes the additional materials, data and/or applications which were generated during the class, and are provided by download. Introduction to Earth Volumetric Studio: 4 parts: 3 hours each Migration...
read moreMajor Release of Earth Volumetric Studio 2016.9
Earth Volumetric Studio 2016.9 has been released and is available for immediate download. New sample projects and an updated PDF Converter have also been released. We certainly can’t claim that this software release rivals the August release which was the formal release of Earth Volumetric Studio and our first 64-bit software version. However, it does offer some very important features that will affect virtually every user and therefore, I encourage you to take a few minutes and read this email carefully so you understand the important...
read moreNew Training Videos: 3D Kriging and Advanced Gridding
We have just posted two new series of public training videos for Earth Volumetric Studio. The first series is on 3D Kriging in three parts: Part One focuses on krig_3d, some of its basic properties and discusses the limitations of its flat-topped rectilinear gridding in anticipation of Part Two. Part Two demonstrates how easy it is to incorporate krig_3d_geology when doing 3D kriging so that your grid is conformal to site topography and/or includes site stratigraphy. Part Three introduces draw_lines and triangulate_polygons to create a...
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