Workbook 1: Earth Volumetric Studio Basics

  • Load an Application

    Let’s load an application to get an idea of how EVS works. Browse to Find and double click the file “painting-facility-interactive-labels.intermediate.evs”. The application will run and in less than one minute you will see:

  • Mouse Transformation

    Transformations with the Mouse Now that we have an application loaded, let’s investigate the many ways we can interact with it. Rotate the model Hold down the left mouse button and move the mouse pointer in various directions. The model rotates. Vertical motions rotate the model about a horizontal axis. Horizontal motions rotate the model about a vertical axis. Roll is suppressed so that mouse rotations always keep vertical objects (e.g. telephone poles) vertical. Scale (zoom) the model

  • Azimuth and Inclination

    Transformations with the Azimuth and Inclination Controls Azimuth and Inclination controls are available in two places and gives us more precise ways to transform (scale, pan and rotate) an object: The viewer’s Properties window. The viewer’s slide-out properties in the Viewer window. Double click on the viewer module to open the Properties window with view controls including sliders and an array of buttons. These controls allows you to instantly select a view from any azimuth and inclination. For a given (positive) inclination, selecting different azimuth buttons is equivalent to flying to different compass points on a circle at a constant elevation. The azimuth buttons are the direction from which you view your objects. (i.e. 180 degrees views the objects from the south). An inclination of 90 degrees corresponds to a view from directly overhead, 0 degrees is a view from the horizontal plane (side view) and -90 degrees is a view from the bottom.

  • Basic Statistics

    At any time after modules have run, you can quickly obtain basic statistical and model extents data merely by double left mouse clicking on any FIELD (blue) output port. Let’s demonstrate this by using the second output port of the cut module When we double-click here, the following information appears in the Properties window.

  • Change Plume Level

    Before we end this first workbook, let's interact with this application in another way.

  • Exit EVS

    Let's exit EVS.

  • EVS Project Structure for Maximum Portability

    Create a 'project' folder with all of your data in one or more subfolders under that folder (any number of levels deep). As long as you don't put your