The procedure we'll use to set each of our additional scenes will be:
Set the Viewer (with Az-El) to the desired view for the end of the scene
Set all parameters that should change for the scene
Press the Add Scene button
Select a Scene Length (duration) in seconds
Enter a description/comment for the scene (optional)
SCENE TWO:
So.what do we want to do for our second scene? First, let's rotate the model through North to the Southeast and while we're doing this we'll increase the plume level (to make the plume smaller).
In order to make the rotation go through North we need the Azimuth to go from 210 to 360+150 or 510. We can get this by typing 510 into the Azimuth type-in . Alternatively, you can grab the Azimuth dial with your left mouse and rotate it through North around to the SE. Notice that if you do either, the numbers in the Azimuth buttons all increase by 360 as shown below.

Let's also change plume_shell's isolevel to 3.0. One note on this: We could have animated either the Iso Level (which is for this dataset in Log values) or the Exponentiated level. However, if we change levels with exponentiated values it will cause very rapid changes to the apparent plume size in the beginning of each scene, but towards the end, there will be very little apparent change. By using the log values (Iso Level vs. Exponentiated level) the apparent changes will be more uniform.
We could change other things, but let's stick with these two changes for this scene (rotation and plume level).
To set these values into our Animator for Scene 2 all we do now is press the Add Scene button once.
We'll set the scene length to 9 seconds and the Scene Comment to be:
Rotate through North to 510 Azimuth and change isolevel to 3 (1000.0)
At this point our Animator should look like:

and the Viewer should show:

SCENE THREE:
For our third scene let's rotate through South to the Southwest while we increase the opacity of both slice planes and move them to opposite sides of the model.
Click on the Azimuth 570 button and change the elevation to 38.
Open the Object Selector (All Objects button at the bottom of the Viewer) and select slice_easting. Change the Transparency of this object as shown below:

Repeat this process for slice_northing.
Open the Object Selector and choose Top and hit OK.
Change slice_northing's position to 12679.0 and slice_easting's position to 11054.0.
To set these values into our Animator for Scene 3 press the Add Scene button again.
We'll set the scene length to 8 seconds and the Scene Comment to be:
Rotate to 570 – Elev 38, move slices and fade them in
Let's also set a 2 second pause at the end of this scene.
At this point our Animator should look like:

and the Viewer should show:

SCENE FOUR:
For our fourth and final scene let's rotate back to the original Top view while we move both slice planes to the centroid of the model and return the plume to its orginal level.
If you plan to have an animation run in a loop it is often nice if the starting and ending of the animation match. We won't be having the slice planes in the same position or transparency, however since the start and end views are Top views where the slices can't be seen (they're on edge), it should work out fine.
Also, since our current Azimuth is 570, if we return to 180 where we started it will require a (near) full rotation. Instead, we can finish at 540 deg. Azimuth which is visually equivalent.
Click on the Azimuth 540 button and change the elevation to 90 and the scale to 1.0.
Change slice_northing's position to 12900.0 and slice_easting's position to 11336.0. Let's also change plume_shell's isolevel back to 0.0.
To set these values into our Animator for Scene 3 press the Add Scene button again.
We'll set the scene length to 5 seconds and the Scene Comment to be:
Rotate to 540 – Elev 90, move slices to center and reset plume level to 0.0
Let's also set a 2 second pause at the end of this scene.
At this point our Animator should look like:

and the Viewer should show:

Next we'll review our Animation and if we like it we'll make a movie!