Explore Viewer's editors and mouse operations. The tables and figures below summarize Viewer's capabilities.
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Editors under Viewer |
Description |
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Object... |
Transparency, Culling Mode and Normals Generation Advanced Settings options for changing properties, modes, etc: Note that most of the Object editing operations will effect only the selected object and those objects inheriting the settings. This feature is NOT under the editors pull-down, but instead is located in the bottom lefthand corner of the viewer. The button activates the dialog box for selecting the object of interest from a list of objects in the view. |
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View... |
Lets you size the viewer in pixels, lets you choose software or OpenGL rendering and more. Settings for the viewer's background color are located here. The default is a gradient shading from black to medium gray, but any color can be obtained. |
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Camera... |
An editor for the view's camera. Adjust the normalize and center preferences, lens settings (such as perspective w/ field of view), depth cueing, etc. |
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Light... |
An editor for the view's light information. Note that the editor contains controls for settings such as a 'general' bi-directional light centered on the current object, AND an ambient light associated with the camera view. The widgets below the slider control the aspects of the current light, such as whether it is on or off, its type, and so forth. |
The View Editor ('General' panel only)

The Object Editor ('Properties' panel only)

The Camera Editor ('General panel only)

The Light Editor ('General' panel only)
