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(This module is available only in EVS PRO and MVS)
General Module Function:
The texture_walls module provides a means to project images onto surfaces such as walls of buildings to add more realism to your visualizations.
Module Input Ports:
1) surface_to_texture (Blue-Black): This port takes the field to be textured.
Module Output Ports:
1) out_surfaces (Red): This port ouputs a renderable geometry consisting of the original field that has been wrapped in the selected image.

Module Control Panel:
Cell Sets: This option box allows for the selection of cell sets to be textured.
Choose Image: This button sets the image file name.
Azimuth: This value rotates the image to be textured around the Z axis in a 360 degree range based upon the center of the object.
ELEV: This value rotates the image along the horizontal plane in a 180 degree range.
Roll: This value rotates the up direction of the Z axis in a 360 degree range. It is normally used only in special circumstances.
Process Image: This toggle will bring up a window that allows for the alteration of the image brightness, contrast, etc.
Mirror: This toggle will change the behavior of the module in cases where the size of the image is smaller than that of the surface it is being mapped onto. When this toggle is turned off the image will just repeat when the image reaches its maximum resolution. If this toggle is turned on the image will instead flip over when it reaches its maximum resolution. This can make a more seamless texture when using certain images.
X Size: This value will scale the size of the image in the x direction.
Y Size: This value will scale the size of the image in the y direction.
X Offset: This slider will cause the image to shift in the x direction when being mapped onto the surface.
Y Offset: This slider will cause the image to shift in the y direction when being mapped onto the surface.
Map Data: This toggle when turned on will cause the first nodal data component to be displayed along with the image. NOTE: Since the data value is represented as a color in the display the same as the image, there will be a blending of the two when this option is used.
Cull Back: This toggle when turned on will remove all of the cell faces that are not facing the viewer. This is useful when Transparency is less than one hundred precent as the back faces can obstruct the view somewhat.
Transparency: This slider alters the transparency of the output renderable geometry.