texture_sphere

image\txtrspheremod.jpg

General Module Function

(This module is available only in EVS PRO and MVS)

texture_sphere  provides a means to (texture map) project images onto a sphere.

Module Input Ports

texture_sphere has two input ports. The left input port should be a spheroid object with, and the right input port should be an image from the Read_TGA_BMP module.

Module Output Ports

texture_sphere has two output ports. The first output port (closest to the left) outputs an EVS field containing the texture mapped surfaces. The second port outputs a renderable version directly to the Viewer.

image\txtrspherepanel.jpg

Module Control Panel

The control panel for texture_sphere is shown in the figure above. The three toggles on the left provide a means to flip or mirror the image file for texture mapping. This is useful for quickly transforming an image file that has been produced using different scanning orders. The Lines toggle determines whether lines are included in the output. The lines toggle will allow lines (such as a bounding box matching the image spatial extents) to allow lines to be displayed. If the input surfaces have nodal data, the texture map will be overlayed on colored surfaces. This is generally not desirable. The No Data toggle will remove the nodal data before texture mapping.