texture_geology

texture_geology_mod.jpg

(This module is available only in EVS PRO and MVS)

General Module Function:

The texture_geology module will texture multiple images onto a field based on the geologic data in the field.

Module Input Ports:

1) in_field (Blue-Black): This is the field that images will be mapped onto.

Module Output Ports:

1) out_obj (Red): This port outputs a renderable geometry for the viewer.

 

texture_geology_panel.jpg

 

Module Control Panel:

Add sequentially numbered files: This toggle when turned on will cause files with sequentially numbered names to be added when the first of the sequence is selected as a file. For example (image01.bmp, image02.bmp, etc.).

Add: This button will bring up a file browser and allow for the selection of an image file.

Delete: This button will remove the selected file from the file list.

Clear: This button will remove all files from the file list.

Data Type: This radio button will switch the data being looked at from nodal to cell data.  NOTE: There are only three components that will work with this module: Geo_Layer; Material_ID; and Indicator.

Azimuth: This value rotates the image to be textured around the Z axis in a 360 degree range based upon the center of the object.

ELEV: This value rotates the image along the horizontal plane in a 180 degree range.

Roll: This value rotates the up direction of the Z axis in a 360 degree range.  It is normally used only in special circumstances.

Process Image: This toggle will bring up a window that allows for the alteration of the image brightness, contrast, etc.

Mirror: This toggle will change the behavior of the module in cases where the size of the image is smaller than that of the surface it is being mapped onto.  When this toggle is turned off the image will just repeat when the image reaches its maximum resolution. If this toggle is turned on the image will instead flip over when it reaches its maximum resolution.  This can make a more seamless texture when  using certain images.

X Size: This value will scale the size of the image in the x direction.

Y Size: This value will scale the size of the image in the y direction.

X Offset: This slider will cause the image to shift in the x direction when being mapped onto the surface.

Y Offset: This slider will cause the image to shift in the y direction when being mapped onto the surface.

Map Data: This toggle when turned on will cause the first nodal data component to be displayed along with the image.  NOTE: Since the data value is represented as a color in the display the same as the image, there will be a blending of the two when this option is used.

Cull Back: This toggle when turned on will remove all of the cell faces that are not facing the viewer.  This is useful when Transparency is less than one hundred precent as the back faces can obstruct the view somewhat.

Transparency:  This slider alters the transparency of the output renderable geometry.