render_field

image\renderfieldmod.jpg

General Module Function

render_field is a renderable object that contains the data to be rendered and other subobjects that contain the attributes that control how the data is rendered. In simple terms the render_field module enables rendering of non-renderable objects. This module can be connected directly to the EVS viewer or to GroupObject. The most common use for the module is for placing at the end of a stream of multiple non-renderable modules and then sending for rendering in the viewer.

Render_field essentially combines the following for use by the viewer module:

*  DefaultMinMax to calculate the minimum and maximum values of any node or cell data.

*  DefaultDatamap to convert scalar node or cell data to RGB color values. By default, the datamap is ranged to the values calculated by DefaultMinMax.

*  DefaultProps to control color, material, line attributes, and geometrical attributes.

*  DefaultModes to control point, line, surface, volume, and bounds rendering modes.

*  DefaultPickInfo to contain information when this object is picked.

*  DefaultTexture to control the texture mapping attributes.

*  DefaultObject to control visibility, pickability, caching, transform mode, surface conversion, and image display attributes.

Module Input Ports

This module has two input ports.  

The leftmost (blue-black) port accepts any mesh and nodal data. Using this port allows you to connect objects to the viewer from modules that do not have a Red output port.  

The second (red) port can accept any number of Red input ports.  This functionality is identical to the Group Object module.

NOTE:  Do not use both the blue/black and red input ports simultaneously.

Module Output Ports

Render_field outputs a renderable object that can be connected directly to the EVS viewer.

Module Control Panel

This module has no user interface.

Related Modules

->GroupObject